Map Tips for Call of Duty Black Ops Multiplayer Array Map Tips and Tricks

Map Tips for Call of Duty Black Ops Multiplayer Array Map Tips and Tricks

This post contains Map Tips for Call of Duty Black Ops Multiplayer Maps : Array Map Tips and Tricks. View the map tips index here: list of all of the map tips posts.

COD Black Ops Multiplayer Maps tips and tricks Array Map Tips for Call of Duty Black Ops Multiplayer Array Map Tips and Tricks

General COD Black Ops Array Map Tips Description

This map features a large dish in the center of the map. The dish is located on top of a building with a few exits and entry points at either end and at different locations within the structure. There are various windows facing north, west, and east which give anyone within the building a decent view of those portions of the map. Also, there is a tunnel running underneath the structure which acts as a quick movement space from one end of the structure to the other. As with the majority of Call of Duty Black Ops maps, Array has walkways running around its edges and various other walkways running through the middle.

As with each of my Call of Duty Black Ops Multiplayer Maps tips posts I suggest you load up a private match with only you in it to run around and orient yourself with the marker locations and to discover exactly what I’m talking about.

Array Map Tips Marker 1

Array Map Tips: Map Tips Marker 1. This is one of the primary starting spawn points for the multiplayer map Array on Team Deathmatch and Mercenary game modes.
You will know you are spawning at marker one because you will see a crane to your right (marker 7) and a silo to your left. From this spot, most players rush toward marker 3 to engage enemies at marker 4. Another common tactic is for players to turn to the left when the get to marker 3 and head into the dish building (marker 9). Some others may go toward marker 11 and head down that artery looking to engage enemies that have opted not to head for marker 4 directly.

Array Map Tips Marker 2

Array Map Tips: Map Tips Marker 2. This is another primary starting spawn point for the multiplayer map Array on Team Deathmatch and Mercenary game modes.
From here, most players rush just to the left of marker 4, just below marker 4, or to the right of marker 4 and watch for people to run by or their heads to pop up at marker 3. Another tactic is to head toward marker 10 and into the dish building. Some players will run by marker 10 and head to up the main artery of the map, and I’ve seen a few people head for marker 5 to try to get around behind the enemy, and you may see a few people head to the tower that is just to the left of marker 8 for some sniping action.

Array Map Tips Marker 3

Array Map Tips: Map Tips Marker 3. Hotspot with decent cover. Vulnerable to attacks from the north and west.
There are a lot of Tactical and Lethal grenades flying in these areas so watch out. Just to the right of marker 3 there is a Jeep and a concrete divider that can be used as cover that will allow you to keep an eye on marker 4. One big mistake I see people make at marker 3 is they don’t keep an eye inside the dish building and they don’t keep track of what is going on behind them. If you spawn at marker 2 and head for the dish building, be aware that you can probably catch people off guard by flanking their position at marker 3.

Array Map Tips Marker 4

Array Map Tips: Map Tips Marker 4. hotspot with good cover. Vulnerable from the east and north.
You will see both Tactical and Lethal grenades being thrown in this area, so be on the look out. To the right of marker 4 is something resembling a propane tank and two 55 gallon drums that can be used as cover. That being said, the large propane tank can explode if it takes enough damage. Below marker 4 is a snow vehicle which can make for quite excellent cover. I’ve seen people crouch beside it, get inside the bed, and sometimes lay prone on the vehicles tracks. Directly on marker 4 is a doorway to the building that you can stand just inside and get a view of marker 3. To the left of marker 4 are two concrete barriers which act as good cover. A large issue I’ve seen with people at marker 4 is their inattentiveness to watch their backs, and people coming from the direction of marker 10. If you find yourself coming upon marker 4 from the east (direction of marker 2) or from the north, be sure to check for enemies aiming toward marker 3.

Array Map Tips Marker 5

Array Map Tips: Map Tips Marker 5. Sniping location with great view over field to the east and with excellent cover. Vulnerable from the wast.
This location is commonly used by snipers or as an artery to try to flank or get behind enemy forces of either side. It favors those coming from the west side of the map, however.

250x250x2 Map Tips for Call of Duty Black Ops Multiplayer Array Map Tips and Tricks

Call of Duty Black Ops Strategy Guide :: Must See

Array Map Tips Marker 6

Array Map Tips: Map Tips Marker 6. Great spot to lay in wait with decent cover in the form of being able to get out of sight.
This is a house / building that is in the process of being built. There are studs and a rudimentary structure in place which provide little cover, but decent hiding spots to get out of view. Primarily this location is used to watch for enemies traveling past marker 11, using marker 11 to gain entry to the dish building, or for enemies within the dish building itself via one of the windows. You also can get a decent view of the south side of marker 3. Some players may retreat to this spot from marker 3 giving you a clean shot.

Array Map Tips Marker 7

Array Map Tips: Map Tips Marker 7. Sniping location with limited view, limited cover, but good camouflage.
This location is commonly used by snipers or by players laying in wait for their enemies. This is a crane which has an upper deck that players can get on (not well known). You can also lay on the tracks of the crane. It allows for a good view of the building at marker 6 and marker 3. The colors of the crane (the steel and frost) can act as excellent camouflage.

Array Map Tips Marker 8

Array Map Tips: Map Tips Marker 8. Sniping location with great view over field to the east and south with good to no cover at all. Vulnerable from all directions, depending on exact location.
This location is commonly used by snipers or by players laying in wait for their enemies. There is a tower just the left of marker 8 which allows players to be elevated above the field and to see into the dish building at marker 9. You can get into the tower via a ladder on the north facing side of the tower. Being in this tower affords you little to no cover / protection. There are a few garters in the tower, but they are very thin. There is a larger support which runs up the center of the tower which may be your best option for cover. Staying below the tower there are large boulders which can be used quite well for cover, however, you sacrifice the great view afforded by being in the tower.

Array Map Tips Marker 9

Array Map Tips: Map Tips Marker 9. The dish building has several entrances and exits as well as windows and a tunnel running underneath.
The dish building had an entry point north of marker 3. Upon entering from this location you can turn left and enter a separate room which features a window facing south-west (toward markers 1 and 7) which is a great way to catch enemies heading to marker 3 off guard, and a tunnel to the right in the room which connects to marker 10. You can also go through the window to get out of the building. The tunnel is used quite a bit throughout the course of a normal match making it a great place to drop a Claymore mine. Turning right after entering from marker 3 gives you access to the main dish building which is circular. As I explain these rooms, keep in mind that each doorway works great for dropping a Claymore mine. Tuck it just inside the doorway with the lasers facing toward the entry way. The first room has a large window with an access point into the building at marker 11. It is also vulnerable to attack from the building at marker 6 and the surrounding area. There are a few desks and computer stations which can be used as cover in this room and it affords you a great view of the entryway you just came through. In this room, I commonly will drop my motion sensor at the far east end as it gives a good readout if someone has entered the building from the other direction or if someone is moving through the tunnel. It can also ping enemies entering the room from marker 11. Moving to the next room you will see that they are both quite similar, one window with desks that can be used for cover. This room is vulnerable from the tower at marker 8 and various other locations at ground level depending on how closely you stand to the window. Moving to the next room you will see that it is a bit smaller and has a window facing the east side of the map. This window is vulnerable from the building at marker 4 and from the ground. It is also a great point to watch for enemies making their way to or from marker 4. Moving to the next room you will see that it is a stairway. On the bottom level there is an entry / exit point at marker 10. To the center at the bottom of the stairs are some boxes which can be used as cover that will allow you to ambush enemies moving into or out of the building. Turning left once reaching the bottom of the stairs gives you access to the other end of the tunnel which will spit you out at the west end of the dish building.

Array Map Tips Marker 10

Array Map Tips: Map Tips Marker 10. One of the dish building’s primary entrance and exits. It also allows quick access to the tunnel running underneath the complex.
Marker 10 is covered in greater detail under the description of marker 9. When you enter the building at marker 10 take a peek at the staircase, as players like to hide there, to the left of the cylinder / center of the room, and to the doorway to the right. I’ve had players lay prone in the entryway to the tunnel in the past.

Array Map Tips Marker 11

Array Map Tips: Map Tips Marker 11. This is a great resources if you have an enemy hiding out inside the building.
Marker 11 is a little known entry point to the building. Using the boxes here you can boost yourself up to peer into the window and gain a decent view of this room. After reaching the top box and watching (and listening) for enemies inside, you can enter the room and clear it out. If you are inside the room, a great way to know if someone is coming in through this window is to listen for them. I’ve heard a lot of people’s grunts as they get onto the box, and the twanging on metal as they enter the room. They make for an easy target when they cannot fire a weapon because they are in the process of entering the window.

Map Tips for Call of Duty Black Ops Multiplayer Array Map Tips and Tricks

Reading these tips should help give you some help in forming strategies for the next time you play on the Black Ops Array map.

As with all of my posts, if you have something to add leave a comment. If you know of another great spot for hiding or if you see a lot of action in a different location, or if you have a great place to drop a Claymore mine or motion sensor, let us know!

Related Articles:


Tips for Call of Duty Black Ops Multiplayer Maps | Call of Duty Tips and Tricks (part 1) – Map Hotspots

Tips for Call of Duty Black Ops Multiplayer Maps | Call of Duty Tips and Tricks (part 1) – Map Hotspots

These Tips for Call of Duty Black Ops Multiplayer Maps will give you some pointers to help you learn where each map’s hotspots are. Remember, however, the majority of these Tips for Call of Duty Black Ops Multiplayer apply to Team Deathmatch and Mercenary Multiplayer game modes. These Call of Duty Tips and Tricks may not apply well for CTF or FFA game modes for example as different game modes require different tactics to win and perform well. Here is a brief summary of what I will cover in this post:

Map Hotspots

These are the map locations where most of the action takes place. These Black Ops Tips and Tricks will help you determine where on a map most action takes place so that you can be more cautious in those areas and so that you know where to go to get more kills.

Cover Spots

Cover spots are places on a map that allow you to have a good view of a hotspot or map movement artery. This is not to be confused with camping spots (which I am all for by the way). Cover spots are to be used relatively briefly as once an enemy sees where you killed him from, you have lost the element if surprise.

250x250x2 Map Tips for Call of Duty Black Ops Multiplayer Array Map Tips and Tricks

Call of Duty Black Ops Strategy Guide :: Must See

General Map Tips and Tricks

This is where I will tell you things like the best place to throw your airdrop markers, to setup your equipment (sentry guns, motion sensors, claymores, etc.), and common spawn locations.

I will be posting the links to each individual maps post here. Bookmark this page and check back to see them all. You can also become a subscriber to get an email notice of new posts as I post them.

Tips for Call of Duty Black Ops Multiplayer Maps:

Array
Cracked
Crisis – Coming 1/28/2011
Firing Range – Coming 1/28/2011
Grid – Coming 1/29/2011
Hanoi – Coming 1/29/2011
Havana – Coming 1/30/2011
Jungle – Coming 1/30/2011
Launch – Coming 1/31/2011
Nuketown – Coming 1/31/2011
Radiation – Coming 1/1/2011
Summit – Coming 1/1/2011
Villa – Coming 2/2/2011
WMD – Coming 2/2/2011

Tips for Call of Duty Black Ops First Strike Map Pack Maps Coming Soon:

Berlin Wall – Coming Soon
Discovery – Coming Soon
Kowloon – Coming Soon
Stadium – Coming Soon

Related Articles:


Star Trek Online Tips and Tricks | Star Trek Online Energy Credit Tips | STO Tips

Star Trek Online Tips and Tricks | Star Trek Online Energy Credit Tips | STO Tips

I’m writing this post to share with you how I’ve made 5,758,986 Energy Credits with a /played time of 6 days, 3 hours, 33 minutes, and 33 seconds. I want to start by saying that this is not necessarily a large sum of Star Trek Online Energy Credits, but I consider it to have been earned quite rapidly. Especially when you factor in that I was able to level up to Rear Admiral, Upper Half 4 in that same amount of time. This means that I haven’t focused exclusively on earning money, but rather, leveling. Some people may argue that Energy Credits are worthless in Star Trek Online. I, however, disagree. STO Energy Credits can allow you to purchase almost everything in game, including new ships. In addition, you can transfer the Energy Credits to other characters on your account. This would allow your new character to be outfitted with the best weapons and equipment from the very beginning.

Star Trek Online Energy Credit Tips

The technique I use to make Star Trek Online Energy Credits is one that I apply to a any game with an Exchange or Auction House that also has a way for you to sell to a vendor for a set, known price. In Star Trek Online, vendors will buy anything that you want to sell for half it’s value. The value is shown in the lower right-hand corner of the tool-tip you see when you hover over an item.

value Map Tips for Call of Duty Black Ops Multiplayer Array Map Tips and Tricks

As you can see from this image of Impulse Engines MK X, the value is 45,000 Energy Credits. Half of which is 22,500 Energy Credits. This means that we could easily make our way to a vendor and offload the item for the half-value, but we could also try to sell it on the exchange to make more of a profit. To find out if our item is selling for more Energy Credits on the Exchange, let’s head over to it and find out. Open up the Exchange and click and drag the item to the ‘Search for name’ field.

click drag Map Tips for Call of Duty Black Ops Multiplayer Array Map Tips and Tricks

Release the mouse button and the field will be populated with the items name.

click drag 2 Map Tips for Call of Duty Black Ops Multiplayer Array Map Tips and Tricks

Now, that was easy, wasn’t it. Just hit the search button and you can find out what items with that name are selling for on the Exchange. I chose the Impulse Engines MK X as an example because they allow me to highlight a few points I would like to make.

exchange search Map Tips for Call of Duty Black Ops Multiplayer Array Map Tips and Tricks

My first point, looking at the name of the item in the image we see that the first item isn’t the Impulse Engines Mk X, it’s Hyper-Impulse Engines Mk XI. The reason that the Hyper-Impulse Engines Mk XI show up in the list, is because the search term we searched for is contained in that item’s name.

Hyper-Impulse Engines Mk XI

As you can imagine, this same issue can crop up with Mk XII or Mk XIII items.

Now, we know that our Impulse Engines Mk X will sell for 22,500 Energy Credits to a vendor, but what can we get for them on the Exchange? By looking at the picture, it looks like we can sell them for 25,000 Energy Credits. But, as we’ve mentioned, those aren’t the same as the Impulse Engines Mk X that we have. Looking at the second item in the list we see that it is the item we actually have, meaning we can sell it for around 26,000 Energy Credits. Now here’s the real trick which, it appears, most people aren’t aware of. Price your items below the lowest price that you can find on the Exchange for your item. Even if you drop the price 1 – 2 thousand, or, on some higher-ticket items, 10 – 20 thousand, it’s a good idea. You may look at this and think, “no, I want to get as much for this item as I can.” I counter that argument by saying that you are only allowed to have 20 items total on the Exchange at a time (as of the writing of this post, it may increase in the future). This means that you need to sell your items that you post on the STO Exchange to make room for more to be posted. This isn’t rocket surgery, just good business sense.

My Star Trek Online Exchange Strategy

I want to share with you what I do after I return back to a starbase with a full inventory. Obviously, I head to the Exchange first off. I open the exchange and I start at the end of my inventory and work my way toward the beginning. I drag the last item in my inventory to the search field in the Exchange to populate the field and search for the item. Once the search is done, I confirm that the item’s displayed in the Exchange search are the same as the one I have in my inventory.. including rarity. Sometimes you can search for a green, uncommon, item that is in your inventory and you will get results that are all white, or common items. As far as I have seen, all uncommon items are worth more than their common counterparts. Once you’ve confirmed the items on the search are the same as the one you have in your inventory, look at the value of the item in the tool-tip and cut it in half. So if the item’s value is 40,000, you can sell it to a vendor for 20,000 credits. So you want to see if the items in the exchange are listed higher than half of their value.

Star Trek Online Exchange Strategy | Scenario #1

Let’s say that your search returned a bunch of results that are listed for around 21,000 Energy Credits. I don’t consider the 700 – 800 Energy Credits that you could get by listing this item and it selling worth it taking up 1 of your available 20 slots in the Exchange. So I would make a mental note to sell this item to the vendor and move along to the next item.

Star Trek Online Exchange Strategy | Scenario #2

Now, what if the items listed are posted for less than half the value? Well, I buy them all up and sell them to a vendor for a profit. You may think that this never happens, but it happens all of the time, especially at lower levels. So, lets say the search returned 4 items below the value of the item you’re trying to sell, so one at 17,000, one at 18,500, and two at 19,500. Buy them all, sell them to a vendor and make 5,500 Energy Credits with absolutely 0 risk on your investment. Just make sure that the items you are buying match the value you’ve calculated. Sometimes you may see that the value doesn’t match and only then realize that they are not the exact same item. Also, instead of just selling them to a vendor, you can try to post them back on the Exchange above the vendor sale price to make a bit more Energy Credits. However, I rarely see this work as usually items that are priced below their half-value on the Exchange are listed in great numbers, making for tough competition that is already under priced.

Star Trek Online Exchange Strategy | Scenario #3

What if the items posted on the Exchange are listed for double the vendor sale value? So, with this example, the postings on the Exchange start at 40,000 Energy Credits. This is perfect! What I do here is take a peek at how many items are in the list, 5, 10, 300. If there are only a few, I usually post my item a little more competitively. So, maybe I would post this item for 39,000 Energy Credits, or 39,500. If there are a ton of items all around the same price, I try to make my item stand out more by giving it a hefty discount. So, I would probably post this item for 37,000 or 37,500.

Star Trek Online Exchange Strategy | Conclusion

The primary goal, however, when I post an item on the Exchange is to sell the item. This is my number 1 priority. With only being able to post 20 items on the Exchange at one time, it is very, VERY important to sell them so that they can be replaced with other items. I always end up making a visit to my bank to deposit the rest of the items I have that cannot be posted on the Exchange. If I have an item that has been on the exchange for a few days and hasn’t sold, I pull it down and do the search / pricing again. Odds are good that someone undercut this item on the Exchange and others have followed suit. This means that my item was over-priced when people searched for it. I repost the item if I think it can sell, or I just vendor it.

Star Trek Online Tips and Tricks Contribution

I have a feeling that I will end up getting comments from a few Star Trek Online players saying something to the effect of, “I’ve played for 20 minutes and I have a billion Energy Credits, you’re a noob.” Well, that’s great for you, Mr. Amazing, but your comment wont make it onto my blog. I’m writing this post to try to help people that don’t know how to make a ton of Star Trek Online Energy Credits, not tell them how awesome I think I am, or how awesome you think you are. So, if you want to contribute, offer constructive criticism, or your own Star Trek Online Energy Credit Tips, make a clear comment to that effect. I don’t mind you telling me you’ve have 30 million Energy Credits, as long as you outline your method for earning them.

Related Articles: