Xbox 360 – Bioshock 2 Tips and Tricks (part 2) – Big Sister / Big Daddy Guide
Bioshock 2 Tips and Tricks (part 2)
Big Sister/Big Daddy Guide
This Bioshock 2 guide will help you get through those arduous, difficult, and sometimes ridiculous one on one (and with the mix of bad luck and poor timing you versus two or more Big Daddies). The number one rule when fighting these enemies is to, at all costs keep them from moving. This is your number one concern; from the super nimble Big sisters to the big bruising Elite Bouncer Big Daddy, if you can keep them from moving, your odds at defeating them in an efficient and satisfying way increases incredibly and at higher difficulties this method is necessary just to survive.
Now the second key to defeating these big bad enemies, involves finding an area in which you know you will have a concerted advantage. The game really works with you in this area as you can control, for the most part (the alpha series Big Daddies attack you of their own accord), by having most Big Daddies attack only after you have already attacked them and Big Sisters only come for you after you have dealt with all the little sisters in the level. This is advantageous to you the player because you can set up the attack by utilizing things like the security systems you hacked through the course of the level, and you have had the chance to scout the level and know where all of the environmental aids are (such as pools of water, explosive barrels, and oil slicks).
As I advised in my previous guide to plasmids in Bioshock 2, when coming against these tougher enemies it is essential to utilize the plasmids which prevent enemies from moving. This is particularly important for the Big Sisters, while Big Daddies can move quickly, Big Sisters can move in three dimensions. They have no real significant limit on where they can go, how they can jump, and how fast they can move. In addition, they come equipped with a fire attack, telekinesis, and teleportation abilities. However, the most damage they cause is in close melee combat. There is, however a solution to these problems. First, (and this goes for all difficult enemies) try freezing them in solid ice, it lasts the longest for preventing movement and you can see how long it will be until they thaw. While they are frozen attack them with your most powerful weapons and be prepared to keep refreezing them as they try to attack, I suggest phosphorus buck shot, armor piercing rounds, anti personnel rounds, and your drill . Second, if they are in standing water, use the Electro Bolt attack. It will prevent them from moving and cause damage. This is best against big sisters because they tend to run away to lure you into a melee combat which while you can defend against and melee attack by meleeing your enemy right before they hit, it is incredibly difficult. You are always best off from attacking from a distance first with your plasmids and then shooting and hopefully draw them somewhere where other things can help you fight these types of enemies. As a last note about utilization, in Bioshock 2, there is a rather obnoxious Big Daddy, the Rumbler. He is more of a nuisance than anything else, but can be very dangerous. The main thing to watch out for is his portable turrets which he throws out at you. The general strategy works great against him, with one amendment to keep your eyes open and hack every one of his turrets that you can so they instead shoot at him and soon you will have him beat.
![[Google]]( http://male.themodernhippy.com/wp-content/plugins/easy-adsenser/google-light.gif)

