Heroes: Quest Experience / Mana Breakdown

Here it is, a breakdown of all of the quests from a mana cost to experience benefit standpoint.

Quest Name: Mana Cost: Experience Earned: Experience Earned per Mana Point Spent:
Capture Bandits: 1 Mana 1 Experience 1 Experience / Mana
Defeat Orc Camp: 3 Mana 3 Experience 1 Experience / Mana
Raid Dungeon: 5 Mana 5 Experience 1 Experience / Mana
Slay Vampire: 7 Mana 8 Experience 1.14 Experience / Mana
Rescue Princess: 10 Mana 15 Experience 1.5 Experience / Mana
Recover Holy Relic:* 15 Mana 20 Experience 1.3 Experience / Mana
Escort Princess to Neighboring Land: 12 Mana 22 Experience 1.8 Experience / Mana
Cure Plague on the City:* 38 Mana 52 Experience 1.4 Experience / Mana
Crusade: 25 Mana 30 Experience 1.2 Experience / Mana
Sail to the Eastern Lands: 30 Mana 35 Experience 1.2 Experience / Mana
Infiltrate Mage Guild: 10 Mana 15 Experience 1.5 Experience / Mana
Banish Demon Lord:* 55 Mana 55 Experience 1 Experience / Mana
Destroy Goblin Tyrant: 60 Mana 115 Experience 1.9 Experience / Mana
Defeat Cloud Giants: 150 Mana 300 Experience 2 Experience / Mana
* The stats for quests like Cure Plague on the City include their prerequisite quests costs and rewards, in the case of Cure Plague on the City, 2x the Find Elixir of Life quest.

As you can see, Rescue Princess is the best Experience per Mana point quest until you are able to do the Escort Princess to Neighboring Land quest. Then you can do Destroy Goblin Tyrant if you have all the requirements, then move on to the Defeat Cloud Giants quest.

I will make a post about the payout amount per the point of mana soon so that you will be able to see which quests give the most money.

I hope this helps.

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One Response to “Heroes: Quest Experience / Mana Breakdown”

  • Tyke Says:

    Thing is, escort princess, infiltrate mages guild, and destroy goblin tyrant require more guild members each time you do them, so for smaller guilds it isn’t really worth it

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